Although I’ve been pretty busy in the past month I managed to play through XCOM: Enemy Unknown. Back in the 90s I invested far too many hours in the original game and killed aliens, built up my bases and did research. The beauty of he new XCOM game is that it takes the formula of the original game and extends and streamlines it in a perfect way. I was really surprised how well the gamepad controls work. Firaxis did a good job in using the buttons for the different actions and it I was very pleased to recognize that you need two or three missions to adapt the interface.
Nevertheless, there are some small issues I came across. The game lets you only rotate in steps of 90 degrees, which helps a bit to orientate (where is the landing zone, where is my target) due to only four possible setups but often generates confusing situations in smaller rooms or complex installations like larger UFOs. I often tried to get the best possible perspective on the situation but discovered that all four possible camera setups were not satisfying. Another issue relates to the selection of actions of your marines. With growing experience your marines receive new abilities, which is a great feature. But the abilities are all lined up in the interface, sometimes continuing in a second line of boxes representing the abilities. I often tried to skip some actions by moving the cursor down or up between the lines, but this is not possible. The only way to get to the second line is scroll left or right until you reach the end of the first one.
I mastered the game once in normal mode and started a second one in the impossible mode, which is really tough. The aliens hit better and harder, you hit worse and your marines panic more often. But the missions are not the real difficulty (at least if you’re not playing ironman mode) – my problem was the meta game with the panic level of the countries you have to protect. One mistake I made in my second playthrough was not directly going after the engineers, which would have been necessary to build more workshops, receive even more engineers, build a satellite uplink and dispatch more satellites. The game won’t tell you, that it is better to start looking for engineers early. I think this is fine for an impossible mode, where you have to look after every detail but I wish there were more hints on this issue.
I had a lot of fun with my first playthrough and I am still confident that I’ll master the impossible mode in my second attempt. I also had a lot of fun modifying my marines to look like my friends and telling them how they are doing in the game (see the LEGO version of my squad above). XCOM: Enemy Unknown is a great game and if you’re into round-based strategy games you should consider buying it.
