Why Kinect and PS Move will fail

Playstation Move versus Microsoft Kinect

Some days ago at gamescom Cologne I was able to spend some quality time with both Microsoft Kinect and Playstation Move. Both hardware add-ons shall broaden Microsoft`s and Sony`s audience in the casual market and extend the console cycles of both the Xbox360 and the Playstation 3. Here are some thoughts why I think these hardware add-ons won`t sell well:

1.) Technical limitations. Before testing Kinect at the Microsoft booth at gamescom I really thought this might be the best tech update for the consoles coming up next. Sadly, I must admit that after testing it I am a lot more sceptical that Kinect will improve the gaming experience a lot. Why? There is an input lag of a half or quarter second. Every user I talked to realized it during play and I think this will limit the games using the Kinect technology a lot. And there are other limitations (lower body point resolution, only two players simultaneously, bad recognition while sitting) mostly due to cost reduction of the hardware. So what we saw in the Natal demos won`t automatically work with Kinect…

Playstation Move feels pretty the same as the Wii Motion+. The hardware really looks robust and stylish and the cable connection of the Wii Nunchuck is gone. But why should I spend some money on an interface that`s pretty similar to the Wii one? Only for HD graphics? Because some old games get a PS Move update? Colour me unimpressed.

2.) The casual games bubble. I think the whole hype in the casual game market is a bubble which will explode sooner or later. Yes, the Wii sold pretty well but the majority of Wii games does not. The game attach rate for the Wii is lower than the ones for the 360 or PS3 which means that there must be some Wii owners out there who own just a handful of games or less. And now Microsoft and Sony want to convince the casual gamers who already bought a Wii to spend even more money for another console plus hardware add-ons plus games? And as a casual gamer you get a lot of free games at the moment. You have a huge amount of Free2Play-MMOGs, you have free browser and social games and a lot of free extra content for some games you already bought. Why invest money?

3.) Lean back versus stand up. I remember myself being extremely hyped after the first Wii trailers. Currently I am playing Monster Hunter Tri on my Wii (with the classic gamepad, not the remote) – but before this the console was not running for months. For core gamers the Wii is nearly dead – and even good core games like Red Steel 2 have very bad sales numbers. Motion control works pretty well for party games with friends but I know only a very few people who like to play core games for hours and hours with the Wii remote and nunchuck.

4.) Games sell hardware. I think the biggest mistake of Microsoft and Sony is to copy games that were successful on the Wii. In my opinion both casual and core gamers are unimpressed by the starting line-up for Kinect and PS Move. More party games? Another sport games collection? A light-gun shooter? Oh, a virtual pet? No, thanks. Sony has a small advantage with some core games like Heavy Rain receiving an update or Killzone 3 coming from start with the option to use Move. But both games can be played very well without PS Move – so why invest 150 bucks for something that is not absolutely needed to play the cool games? Kinect provides a new experience but the focus is on games for kids (Kinectimals) or casual gamers (Kinect Sports, Kinect Joyride). All the cool demo stuff from the early videos (beat`em up game, godzilla game and racing game) that hyped me is gone.

5.) The extension of the console life time. I think both Microsoft and Sony fear the next console generation and the dangers of a new console. Betting on the wrong horse (BluRay vs. HD-DVD, anyone?) can cost you a lot of money and both companies seem to prefer to extend the current console life time as much as they can. Microsoft`s 360 is now about 5 years old and Kinect already shows the limitations of the console hardware by being downsized from what Natal was before – of course they could have done Natal but at a much higher price point than Kinect. With the 360 being on the market with less than 200 bucks you cannot convince people to buy an add-on that costs more than the basic console. That`s why they downsized Natal.

Sony has a more comfortable situation with their hardware being more powerful on the long run but they also will try to extend the console cycle as much as they can. They are pretty straight forward in copying the Wii tech and making it slightly better but I don`t think that this will turn out to be the best idea. Sony`s main target group for their consoles has always been the core gamer (except the karaoke fans buying their Playstation just for Singstar). With Microsoft making a move into the casual game direction with a more sophisticated hardware approach, why does not Sony take the chance to strengthen the area they are good at? Sony probably would convince more new customers to buy a PS3 by strenghtening the keyboard and mouse support for future games (especially MMOGs and shooters).

In the end it does not matter which games are the ones that sell a system or hardware add-on, or if casual or core gamers buy the hardware. But I think a lot of people have some Wii remotes and a balance board at home which are not used that often. At the price point of 150+ bucks people will make up their mind if it`s worth to buy the add-ons and come to the conclusion that it`s not worth the money at the moment because there are no system-seller games out there. No hype. Both companies were very quick in building their own motion control to compete with Nintendo. It`s just a bit sad that they forgot to develop the right games for the hardware.

Picture by www.videogameszone.de

E3 2009 Wrap-Up

The E3 is back – after a smaller show and lots of criticism in the last year, last week`s Electronic Entertainment Expo was an overwhelming success. Of course, there were tons of games but I am not going to repeat everything that you already heard on all the gaming news pages. As usual, my focus will be on the game interfaces and usability topics of E3. Here we go:

Microsoft`s “Project Natal”
Months before E3 a lot of rumors occured surrounding the news that Microsoft had a deal with 3DV, a small company located in Israel which works on 3D-cameras which will be featured in a new XBox360 addon. Well, these rumors turned out to be true as Microsoft presented the motion-sensing camera technology in their keynote last week. The system is capable of tracking not only the body movement but also the depth of the position of different body parts, enabling the software to use the whole body as an input device. I really like the idea but not being able to test it myself I am still a bit skeptical how precise the input will work and if there are any latencies due to the lack of a haptic input device. I have no doubt that all the sport and mini games will work properly BUT games with the need for very precise and direct inputs (e.g. the demoed racing game) will be a challenge for the technology in my opinion. From what I have seen I expect a similar precision the Wii controls have (what already will be a great success).

  

 

Sony`s Motion-Sensing Tech Demo
Sony showed a tech demo of their motion-sensing controller without giving it a codename. It is, in comparison to Microsoft`s camera-only approach, a combination of camera tracking and controller input. It looks like a Wii Remote with a light bulb on top, working single and double-handed. I was impressed by the very precise movement during the sword fight demo: The presenter was able to manoveur the sword under the chin of a skeleton puppet – a level of accurany the Wii certainly cannot reach – even not with the Motion Plus addon (see the video of the tech demo). According to Sony the first versions of the new nameless interface are already in the hands of third-party developers.

  

Another new piece of hardware is Sony`s PSP Go, the successor of the PSP 3000 which will skip the UMD drive and for this reason will focus on digital distribution. A lot of people hoped to see a second analog stick but Sony stays consistent to the older PSP models with just one of them. 

Wii Motion Plus and Vitality Sensor
Nintendo had no surprising news because they are only a few days away from the launch of the Wii Motion Plus addon. This little addon can be plugged onto the Wii Remote and will provide a more precise detection of movement and alignment of the Remote. Some sad news were that several games which use the Motion Plus turn out to show no considerable improvement according to journalist reports. E.g. first reports from people playing Red Steel 2 sounded a bit disappointing so it is possible that not every developer gets the best out of it or it is no significant improvement over the old Remote.

In addition to the Wii Motion Plus, Nintendo showed also a small piece of hardware called “Vitality Sensor”. It is a small box where you can put a finger into and everyone was sure that this will add up to the sports and fitness games Nintendo is doing pretty well with. 

Summary

To sum it up, it is interesting to see that all big console manufacturers now have their own motion-sensing input devices (which is no big surprise after the success of the Wii and its new control scheme). In the end, the games make the difference and both Microsoft and Sony have to prove that they are able to create great games with their new technologies.

Skateboard Controller confirmed

In the last months a lot of rumors evolved around the new Tony Hawk game possibly introducing a new piece of hardware: The skateboard controller. Today Activision released a teaser trailer for Tony Hawk Ride which features a short glimpse on a board-like controller without wheels but with some buttons along the side (see video). Presumably, this controller will feature a kind of motion control which is not officially confirmed yet.