Madworld: Wii have a camera problem

Here is my newest ‘game usability problem’: In the last days I played ‘Madworld’ which has really great production values and makes good use of the wii motion controls BUT even after some hours of play I still have problems with the camera control. You run around in a third-person perspective (which is pretty close on Jack, the protagonist) and the camera perspective tends to change sometimes depending on the combo moves and the level design. Hitting a nunchuck button will set the cam straight forward again (see video for some gameplay impressions).

But what I miss is a precise camera control or at least a quick turn-around (like Resident Evil uses) in some situations. Shortly before facing the boss of the first epsiode named ‘Little Eddie’ you encounter a smaller boss mob looking like a footballer with bull-head and a huuuge chainsaw. I faced him at a train platform which creates a long level tube you can run up and down. To get out of his chainsaw range I ran around but I had no indicator how close he was behind me. Trying to use the typical combo stuff like garbage cans at the platform, turned out to be really frustrating cause you never know when the bull is going to hit you from behind. I stopped trying to use combo stuff and ran down the train platform to its end, turning around and waited two seconds till the bull arrived to bring my own chainsaw into play. Well, you can win easily doing so, but I really missed the chance to use the whole combo stuff on him which is an important part of the game.

My first thought: Give me a 2nd analog stick to take a look around while running. But wait – there are already 3rd person games on the Wii where I had no problems with the standard cam. Mario Galaxy pulls the camera very far away from Mario, giving the player enough time to react if something appears in behind. The boost ball sequences of Metroid Prime work very well, too. But I still wonder if the lack of good 3rd person games on the Wii is in consideration of the fact that the console has not enough cpu power to show a rich world in combination with a lot of character animations OR if it is difficult to develop a proper control scheme on Wii Mote and Nunchuck…

I think the problem with the Madworld cam is a result of the combination of several design decisions:

  1. The camera is pretty close on Jack. 
  2. There are several narrow level tubes which often challenge the cam.
  3. Combo moves sometimes change the camera perspective.

As already mentioned, Madworld does a lot of things right but the camera really flaws some moments of the game. Not as bad as the crazy camera in some narrow levels of ‘The Force Unleashed’, but I think both issues are related. I assume that some changes in the level designs could lead to less cam problems but hey, we all know that train stations with spiked trains running through cannot be substituted. 

 

 

 

2009 Outlook

As mentioned before, last year had a lot of beautiful games. Looking forward, it seems this will not change in 2009. Here is what I am totally looking forward in 2009:

Fat Princess (PS3)

This will be THE Playstation Network game in 2009. Two groups fight each other and try to kidnap the pricess of the enemy. The trick: The teams can feed their princesses. The more the teams feed, the fatter the princesses get. And kidnapping a fat princess is much more difficult and time-consuming than kidnapping a light one. Keeping this in mind, every team has to balance between fighting the enemy and feeding their princess. It looks like animal crossing with blood (IGN) and reminds me of the Warcraft III-Mod “Defense of the Ancients” (DotA) in terms of gameplay.

Street Fighter 4 (Multi)

Beautiful art style. Great characters. Well-defined controls. Nothing more, nothing less. I played it at last year`s game convention in Leipzig and it is an example for a very well-done revival of an old series.

Starcraft II (PC)

Blizzard is well-known for polishing a product till it`s perfect and that`s what everyone is expecting from Starcraft II: A well-balanced RTS-game with some new units and small but elaborated gameplay changes. The only question is: When will it be out? I hope this year.

Heavy Rain (PS3)

Heavy Rain is the successor of Fahrenheit. Both games arrange between interactive movie and an adventure with action sequences. But what I am really looking forward to are the story and the characters of this game.

Dawn of War II (PC)

I am totally into the Warhammer universe and Relic really did a great job of transfering the atmosphere of the universe into Dawn of War I. So what do I expect? Exciting skirmishes, beautiful animations and more varied settings. The possibility of equipping your heroes will provide an additional RPG-touch and the game series will feature Tyranids for the first time. Great :)

God of War III (PS3)

Yeah, I loved the style and gameplay of both precedessors so my expectations for part 3 are really, really high. And I am really interested what the team will do with the PS3, after sucking the very last bit out of the PS2.

Madworld (Wii)

When I saw the first screenshots of the game I just couldn`t believe that this will be shipping for the Wii – and only for the Wii. It looks like Sin City with even more splatter scenes and black humor. Madworld definetly appeals to a mature core gamer audience who owns a Wii (Hopefully this target group is large enough to get the game off the shelves). With all this party and casual games stuff around for the Wii, it is really time to give harcore gamers a thing to play with on their Wii.